Part seven in my series of highlighting free talks from Game Developers Conference 2015!
What is the GDC Vault?
The GDC Vault is a collection of (most of the) talks at various GDC events. Talks from last March’s GDC 2015 are online and you can watch them when ever you want! If you have an all access, speaker or media badge you get access to the complete vault. Otherwise, there is an extra charge. However, each year they release certain talks for free. I wanted to highlight some of my favorite talks from this year that are available for everybody to watch for free.
Less is More: Designing Awesome AI
During the Indie Summit, game developer Kimberly Voll described her process for creating awesome AI.
She first went over general AI best practices and concepts, and then she described how she applied those concepts into her game ROCKETSROCKETSROCKETS. The game recently came out, so you can play it yourself while listening to her talk!
What other talks would you recommend?
For GDC 2015 I’ve recommended the following talks:
- “game < design” by Stone Librande
- “Keep Grooving: Life Musings & Live Musics” by Teddy Diefenbach and Rich Vreelandwhich
- The GDC Microtalks
- “We Suck at Inclusivity” by Rami Ismail.
- “Overcoming Analysis Paralysis: Experimenting with Bears vs. Art” by Luke Musecat
- The GDC Experimental Gameplay Workshop
All of these talks are available for free. My own talk however, “Best Practices for Small Studios“, is sadly not. You’ll need access to the full GDC Vault to watch it.
Have any favorite talks from the GDC Vault? I’d love to hear about them!