Are you manually making builds for your Unity project? It may not seem like a lot of time, but those minutes add up. Especially if you’re working with others, or have to deploy to many different test machines. A non-standardized process can lead to confusion from the rest of the team when determining which build is the latest, and almost impossible to find the latest previous known good build.
Did you know you can create an automated build and release pipeline using Azure? This article will show you how!
I talk a lot to developers who have made games before. But what if you are just starting out?
Do you know the difference between a game designer and a game developer? If you don’t, don’t worry! On November 6th, Microsoft Visual Academy will be running a Jump Start training to explain game development roles and take a look at some of my favorite game development tools. Continue reading Just learning how to make games?
When I wasn’t in a module, I was in the chat room answering questions. If you’re interested, you can download the public chat logs on the jump start page.
I would highly recommend anybody into Unity game development check this out. Especially some of the more advanced topics like Optimizing Your Games, Application Lifecycle Management (ALM), and Azure Mobile Services (using Prime). Those subjects not often covered in other tutorials, and they contain a lot of useful information for Unity developers for all platforms.
I think we put together a great resource here for learning Unity. I hope you enjoy it!
If you do, please share it! Microsoft Virtual Academy (MVA) also has other great game development trainings, you may want to check them out as well.
I decided to take the time and write an open source Windows 8 GameMaker game for those who like to learn by example projects.
It’s called “Gem Run”
Where can I get it?
You can visit the project website, or get the code directly off from GitHub here. The link is also on my resources page. Feel free to add features and contribute to it, if you’d like! If people are interesting, it would be cool to start a collection of ready to go Windows 8 GameMaker templates.
About The Game
The game is a simple “Temple Run“-like endless runner. You move your character left or right by the keyboard or by tapping on the left/right half of the screen. The goal is to collect as many gems as possible before dying from hitting the rocks. As your score goes up, the game gets faster.
I made the game to showcase the following aspects of GameMaker:
Buttons and menus
Keyboard, mouse and touch controls
Real time re-scalable game world (try putting it in a snap view!)
What is the Creative Commons? In shorts, if a type of copyright you can put onto assets you create that allows others (like myself) to use them within their works. They may or may not allow you to use the assets in commercial code for profit, and usually they require attribution.
I do not own these assets, and while they are included in the example code for demonstration, they are not included as part of my MIT License open source code.
The page is a collection of game mechanics/game design ideas. His original goal was to make one mechanic idea a day until he reached 300. He failed his goal, so despite the name at the time of this writing there is only 169 different mechanics.
Still, that’s 169 different game ideas that you can freely use and be inspired by for your next game idea! If you’re stuck in the “I don’t know what to make” rut, click through a few of the entries and see if anything sticks out as particularly interesting to you.
His ideas are public domain and you’re free to use them, just not copy any of his artwork.
Sean’s also make some prototypes of some of the ideas to play, and has his own free art resource for you to use in your non-commercial games.