Are you manually making builds for your Unity project? It may not seem like a lot of time, but those minutes add up. Especially if you’re working with others, or have to deploy to many different test machines. A non-standardized process can lead to confusion from the rest of the team when determining which build is the latest, and almost impossible to find the latest previous known good build.
Did you know you can create an automated build and release pipeline using Azure? This article will show you how!
Microsoft has a brand new code editor called ” Visual Studio Code “!
In this post I will go over what it is, what it isn’t, and how you can use it with your Unity and/or Corona projects.
Added new features from 0.8.0
You can read the full feature changes of 0.8.0, as well as all previous versions of Visual Studio Code, from the update page.
What is Visual Studio Code?
Visual Studio Code (or “VSCode”) is a new, cross platform lightweight coding editor launched during Microsoft’s Build 2015 conference.
It is not a stripped down version of Visual Studio, nor is it comparable to “Visual Studio Express”. This is a new editor designed from the ground up to give a focused streamlined experience.
Sometimes, you don’t need a full featured IDE. A lot of the time all you need is something to edit files with IntelliSense/Syntax highlighting and maybe some debugging.
I would often use Sublime side by side with Visual Studio. Sublime is a great solution, but Visual Studio Code is a new competitor on the block. It have many of the features and characteristics I like most from Sublime (plus a couple more), and it’s $70 cheaper (a.k.a. FREE!)
How do I install Visual Studio Code?
Installing Visual Studio Code is an arduous process that requires at least 6 hours and a dedicated high speed internet connection.
Today Unity announced a few more details of Unity 5.
They started the event by showing off the amazing graphics capability of Unity 5. Then they talked about their cloud build system, which lets you push your code up to the Unity using GIT, Subversion or Perforce and Unity’s servers will automatically make builds for your game.
When I wasn’t in a module, I was in the chat room answering questions. If you’re interested, you can download the public chat logs on the jump start page.
I would highly recommend anybody into Unity game development check this out. Especially some of the more advanced topics like Optimizing Your Games, Application Lifecycle Management (ALM), and Azure Mobile Services (using Prime). Those subjects not often covered in other tutorials, and they contain a lot of useful information for Unity developers for all platforms.
I think we put together a great resource here for learning Unity. I hope you enjoy it!
If you do, please share it! Microsoft Virtual Academy (MVA) also has other great game development trainings, you may want to check them out as well.